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Motherlobe
Actually getting to the Motherlobe and seeing that the Psychonauts are a real organization–because it was just this little summer camp in the first game–you really see it in Raz how excited he is when he sees that place for the first time–I think that’s just like a really nice hub to explore in between jumping in all the brains.

–Psychonauts 2 Senior Artist, Levi Ryken.


But don’t be late for orientation. I hear the coordinator’s a real brain buster. Welcome to the Motherlobe.

–Hollis Forsythe

The Motherlobe is the headquarters of the Psychonauts. The building is located inside what used to be a Quarry where Psitanium was mined, at an undisclosed location close to the Green Needle Gulch, where the Psychic Six—the organization's founders—used to live together. The "Questionable Area?", a tourist trap, is located in its immediate vicinity.

While the Psychonauts are a government-funded agency, and Whispering Rock—its associated summer camp and training facility—is considered highly classified, the Motherlobe itself is currently not a particularly secret headquarters[1].

History[]

The Psychonauts History Board located in the atrium provides a brief history of the building: The Motherlobe was commissioned by the Psychic Six to be the main headquarters for the Psychonauts organization, after they stopped Maligula and became an internationally recognized group of peacekeepers. The Psitanium quarry was further excavated, and the Motherlobe was then built at its location. It had a grand opening with a ribbon-cutting ceremony, but out of the Psychic Six, only Otto Mentallis was especially thrilled to be there, and he was the one doing the actual cutting.

Afterwards and during different points in time, events would occur; the original founders would tear paths and move to their own things thanks to multiple factors, nephew of one of the founders ends up taking the role of leader (grand head) and fires its uncle once the latter starts becoming a danger to everyone around, including himself, and lastly multiple people being recruited from around the world that would fulfill the roles of agents or any other type of work style inside the building.

Description[]

The Motherlobe is a large concrete building shaped like a brain held up by two open hands, facing North. Inside the "brain" is a spacious interior, with various indoor atriums, the Lobby being the largest, in the very middle. In Psychonauts 2, only the areas immediately surrounding the Lobby can be explored, but it looks as though there is more to the Motherlobe than these areas alone. For one, there appear to be more offices on the floor above the Lobby, reachable by Levitating up into portholes near the Lobby's ceiling. Outside, the main building is held up out of the water of the now flooded Quarry by a set of platforms, which also includes a jet landing pad, where the Pelican can sometimes be found.

In addition to their headquarters, the Psychonauts own some additional facilities in the Quarry, including a Research and Development building manned by Otto Mentallis, one of the original founders; and a Psychoisolation facility used for relaxation as well as occasional incarceration of dangerous individuals. Furthermore, Morris, one of the Psychonauts' interns, runs pirate radio station K.L.O.B. from a nearby tree house. Around the entire base, ThinkerPrints are used in place of key cards to ensure security for restricted areas. Otto-Matic machines can also be found throughout the Motherlobe, which allow agents to purchase helpful tools in exchange for raw Psitanium they may have collected around the area. Finally, the Otto B.O.N. system is set up for quick access to all of the Motherlobe and surrounding areas.

Motherlobe Residents[]

Grand Head & Second (Lesser) Head[]

The Motherlobe is run by their main leader and its second hand in case the main one isn't available.

The two leaders featured in Psychonauts 2 are:

Agents Staff[]

The main type of workers at the Motherlobe which take on different missions across the world.

The agents staff featured in Psychonauts 2 are:

Maintenance, Personnel and Others[]

This involves both the cleaning staff and the individuals that work inside the Motherlobe.

The maintenance and personnel featured in Psychonauts 2 are:

Interns[]

The interns from the Motherlobe are the children and mostly teenage from multiple locations that distinguish themselves for being the advanced rank of the PSI Cadets but still below the "Junior Psychonauts" and perhaps any other work members of the place. Like their lesser partners, interns focus in the exploration and deeper learn of PSI-Powers and their usage, but also the different aspects of the mind. On the other hand, each member is assigned to a mentor psychonaut, it can vary from an agent, personnel or maintenance workers.

Sub-Locations[]

Tumblr 0940a9bedcb07f190252d0441384479d 85a4f161 2048

Map of the Motherlobe.

  • Motherlobe Reception: The Motherlobe's entrance, where the reception desk is located. It is staffed by a Receptionist. An elevator leads up to the Lobby.
  • Motherlobe Lobby: The central area of (the explorable portion of) the Motherlobe, which all other areas are located around. The elevator from the reception is located in its very center. It is home to an enormous stone carving depicting the Psychic Six, as well as the Psychonauts History Board, updated by Adam.
  • Nerve Center: The command room of the Motherlobe, located at the front of the building, behind the large round central window. At its center, there is a large table that can project holograms, and the rest of the room is outfitted with various machines, screens, and terminals. This is where the Psychonauts convene to discuss important matters and search for psychic disturbances. Accessible through an elevator, the Office of the Grand Head is above this room, with another conference room right next to it.
  • Classroom: Located to the West (the left of the Lobby when facing the Nerve Center), this area contains the Office of the Second Head, Hollis Forsythe, who is in charge of managing the Intern Program, as well as a Classroom for their education. It also contains a Storage room which according to the map, interns have no permission to be in there.
  • Agents' Offices: Located on the Eastern side of the building, this area contains the main workspaces of two of the Psychonauts' "superstar secret agents": Milla Vodello, who has a Meditation Chamber here where she can pick up on emotional disturbances on a global scale; and Sasha Nein, who has an Office-laboratory where he conducts psychic research and experiments. On the left of Milla's office is a storage closet Coach Oleander likes to claim as his own office. The hallway to the offices also contains a gigantic aquarium.
  • The Mailroom: On the Eastern side and at the middle portion of the Lobby, the Mailroom can be seen and this area works as the entire headquarters' mail. Where it gets sorted and dispatched to all of its separate departments.
  • Noodle Bowl: The Noodle Bowl is the Motherlobe's cafeteria, located on the Western side and middle part of the building; facing the entrance to the Mailroom. The Cafeteria Worker resides here and additionally, this is also where the bathrooms are located, where Razputin can change his clothing after completing the Mission Critical Asset Recovery Form in the post-game.
  • Cruller's Cuts: A built-in hair salon on the Motherlobe's Western side, facing the Classroom and cafeteria entrance (frontally). It was run by Ford Cruller whenever he was at headquarters; hence its name and the neon sign reading "Ford's" above its entrance. Although it's unclear whether the place ever opens for business when he isn't around.
  • Astral Lanes Bowling Alley: A recreational facility for the employees. It includes a bowling alley (which tends to be run by Ford Cruller whenever he's around, but is at least implied to be operational even when he is absent) and a bar called the Levitation Lounge. Coach Oleander is spotted here mid-point of the game and during the post-game agents' Sasha and Milla reside here.

General Collectibles[]

All Motherlobe Location Items
For better specifications on how to get each item, check out each of the location pages.

Motherlobe Lobby

— PSI Challenge Cards 5
— PSI Challenge Marker 1
— Supply Chests 0
— Supply Chest Keys 0
— Scavenger Hunt 0

Classroom

— PSI Challenge Cards 4
— PSI Challenge Marker 1
— Supply Chests 1
— Supply Chest Keys 2
— Scavenger Hunt 1

Astral Lanes Bowling Alley

— PSI Challenge Cards 2
— PSI Challenge Marker 1
— Supply Chests 1
— Supply Chest Keys 0
— Scavenger Hunt 0

The Mailroom

— PSI Challenge Cards 5
— PSI Challenge Marker 2
— Supply Chests 1
— Supply Chest Keys 2
— Scavenger Hunt 1

Cruller's Cuts

— PSI Challenge Cards 1
— PSI Challenge Marker 0
— Supply Chests 1
— Supply Chest Keys 0
— Scavenger Hunt 0

Agents' Offices

— PSI Challenge Cards 3
— PSI Challenge Marker 1
— Supply Chests 0
— Supply Chest Keys 1
— Scavenger Hunt 1

Noodle Bowl

— PSI Challenge Cards 2
— PSI Challenge Marker 1
— Supply Chests 1
— Supply Chest Keys 0
— Scavenger Hunt 1

Nerve Center

— PSI Challenge Cards 5
— PSI Challenge Marker 1
— Supply Chests 1
— Supply Chest Keys 1
— Scavenger Hunt 1

Total

— PSI Challenge Cards 27
— PSI Challenge Marker 8
— Supply Chests 6
— Supply Chest Keys 6
— Scavenger Hunt 5

Trivia[]

  • The name "Motherlobe" is a pun on the word "motherload" or "motherlode", typically referring to a mine or quarry containing a large amount and concentration of precious and valuable materials. This is a reference to the Motherlobe being built in the Quarry, which was the site of a massive psitanium deposit.
  • The same images of wanted men that appeared on TV screens in Ford's sanctuary and in the Milkman Conspiracy can also be seen on TV screens in the Motherlobe.
  • Some of the Psychonauts at the Motherlobe are simply re-colors of each other.
  • In french, the Motherlobe is called "Mégalobe".
  • At the start of the game, Lucrecia's portion of the Psychic Six's mural is obscured by a curtain. The curtain is removed at the end of the game. The Psychonauts history exhibit is also updated to display the true history of the organization, and the Psychic Six are officially redubbed the Psychic Seven.
  • Using the "plucky" perk in the Motherlobe, unlike in the other real-world locations, will cause Raz to pick up a large wooden chair.

See Also[]

  1. Both the receptionist and Sasha mention school tours of the Motherlobe apparently being a regular occurrence.
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