Psychoseismometer |
Psychoseismometers are an invention created by Otto Mentallis. Their purpose is to detect and collect negative psychic residue. However, the ones around the Motherlobe and surrounding area have deteriorated from neglect and have become unstable. Raz is tasked by Gisu to find the remaining psychoseismometers.
Story[]
Speaking to Gisu in the KLOB Treehouse, she will give you a quest. She asks you to find and discharge the 3 psychoseismometers scattered around the Quarry and the Questionable Area. Activating one will pull Raz into the fight or flight part of his brain, forcing him to fight an increasing difficult barrage of enemies. Once defeated, the psychoseismometer will become stable again.
After stabilizing all three, you can go back to Gisu and she gives you hazard pay. She then asks you to never bring this up again.
Locations[]
The locations of the three psychoseismometers are as follows:
- In the Quarry, just below the mine leading to the Questionable Area is a cave covered by vines. Use Pyrokinesis to destroy them and you'll find it in the very back of the cave.
- In the Questionable Area, start in front of the Q where Norma and Augustus are training, and look left into the dark woods. There will be a ladder you can jump up to. Climb it, and follow the treehouses, past 2 sets of bars, 3 bumpers, and a levitation gust to reach the psychoseismometer.
- In the Questionable Area, start in the family camp, and take the trail between a stack of boxes and a tree covered in purple mushrooms. Continue right and climb up the stone pillar. Open the cave with PSI Blast or PSI Punch to reveal the psychoseismometer.
- In Otto-Matic Workshop after reaching rank 102 in the Intern Credits, to the left of the brain storage tank there’s a small route with a pipe to slide into and then grab from two poles that leads to a small platform with a psychoseismometer. This works as a way of replaying the enemy ambushes from the past psychoseismometer battles, featuring a total of 5 battle sets, one including the censors and the judge wearing their outfits from Compton's Cookoff.
Changes in between points of the game[]
Once Gisu’s quest is accepted by Raz, he can do it at any time; minus after reaching the Green Needle Gulch until defeating Maligula and getting into the post-game point. Before that point, if Raz enters to any of the psychoseismometers (before Compton or PSI King's Sensorium) only the three types of censors, the bad ideas, regrets and doubts will spawn: judges and panic attacks will appear or replace some of the enemies once their respective minds debut are done. In the post-game; deep regrets, enablers and bad moods joins the roster and similar to the past two enemies some other mental enemies will be replaced or even added to make the enemy hordes much extensive.
The battle arena of the Psychoseismometer combat simulators.
Beta Concept[]
In the "Psychonauts 2 Update #5 - First Playable" there’s a 13 seconds show off gameplay of the Psychoseismometer combats at what seems to be an extremely primitive version of Blastcap Becky Cave. Unlike the final product; instead of being situated in a floating platform in a void with purplish-pink glow from below and a background like the one of the Collective Unconscious, Raz would have fought in the same area where the Psychoseismometer is situated (in other words, facing mental enemies in the real world). Since this footage comes from a prototype version of the Quarry, this might’ve been temporarily or an initial concept idea for this combat sections.
Another detail to point out is that the right top part of the video tasks the player to vent 2 of this machines, in the final product this is swapped with the Questionable Area ones (unless there intended to be more).
Gameplay[]
Psychonauts 2 - All Psychoseismometer Combats -No Damage + No pins-
Gameplay by CondeMarengo The Dark Warrior.