–Raz during the opening cutscene of Psychonauts 2
–Character blurb from the original Psychonauts website
For reasons unknown, a family of psychics from a rival circus cursed Razputin's family to always die in water. Consequently, whenever Raz enters water deeper than a few inches, a supernatural liquid hand attempts to grab him and pull him beneath the surface. The Psychonauts manual refers to this eerie hand as the Hand of Galochio, which is named after the family that imposed the curse.
After a show, an audience member handed him a pamphlet about Whispering Rock Psychic Summer Camp, a secret government camp designed to train psychic children into becoming agents known as Psychonauts. His disapproving father tore up the pamphlet in front of the shocked Raz in front of their family, but it was too late. Raz was completely captivated by the idea of mastering his powers and becoming a Psychonaut, so he stealthily ran away from the circus on the World's Smallest Pony, eventually meeting a friendly lumberjack willing to take him to the camp gates.
At the beginning of the game, Razputin unintentionally interrupts Coach Oleander's speech to the new campers at Whispering Rock Summer Camp. The Counselors want him removed from the premises at once, but Raz recites the pamphlet Coach Oleander wrote about being a Psychonaut which persuades him to let Raz stay.
Eventually after clearing Oleander's basic braining course, Raz gets invinted into Sasha's Brain Tumbler, where he sees a vision of a strange Dentist trying to steal Dogen's brain, but he needs the Levitation badge before he can continue further. Going to the docks, Raz talks to Lili and they realize they both had the same dream with the dentist and promise to meet again at nighttime. Raz manages to get his Levitation badge and witnesses Dogen having his brain stolen and put into a Brain Tank blueprint. After fighting the Brain Tank blueprint, Raz notices that the plan to take over the world is in Coach Oleander's mind, but Sasha leaves before he can tell him the important information.
Raz then meets Lili at the docks and they deduce that Coach Oleander is planning to steal the brains of all the campers and use them to pilot Brain Tanks to take over the world. Lili feels a rush of affection and wants Raz to kiss her which confuses him. Lili is then abducted by the Lungfish and takes her across the lake. Raz manages to get underwater and fights the Lungfish. After beating the Lungfish, Raz goes inside its mind and destroys the mental implant controlling it and making it kidnap the campers. Grateful for being free again, the Lungfish takes Raz to where it brought Lili which is the abandoned Thorney Towers Insane Asylum.
After gaining access to the Asylum through Boyd the Guard, Raz has to enter the minds of the last remaining residents of the Asylum so that he can get the necessary components to disguise himself as Dr. Loboto so Crispin the orderly will let him into the upper floors. Raz gets to the top floor of the Asylum where he finds Lili, Sasha, and Milla with the later two having been debrained. Raz gets help from Loboto's disgruntled assistant Sheegor after he gets her turtle back and the turtle makes a plan that sends Loboto flying away.
After rebraining Sasha and Milla and freeing Lili, Coach Oleander appears. Raz and Lili are levitated down by Sasha and Milla for safety and Raz gets his first kiss from Lili. Ford appears and makes Oleander sneeze out his brain, but Oleander puts his own brain put into a brain tank. He attacks Raz and separates him from the rest of the group. Raz wins the fight, but he's bombarded with sneezing powder when he tries to remove Oleander's brain and sneezes it out. Stuck in his brain, Raz is forced to levitate into Oleander's brain tank and their brains merge their minds into one dreamscape called the Meat Circus.
In the Meat Circus, Raz meets the Coach as a kid who's known as Lil Olly. Olly tries to protect his bunnies and Raz is forced to help him. At the end of the circus, Raz is forced to fight Olly's greatest mental demon which is his Father, the Butcher. After beating the Butcher, Raz meets a Nightmare version of his Dad who hates Psychics and challenges Raz to prove his Acrobatic skills and then helps the Butcher in a rematch. After the rematch, Raz's real Father comes in and reassures Raz that he doesn't hate him because he's psychic and gives Raz enough Mental energy to defeat the Two-Headed Dad Monster.
Raz and Oleander's minds are separated and Oleander is reformed after having his mental demons purged. Raz is made an official Psychonaut for his work. Raz and Lili are about to say goodbye due to living to far apart when Sasha and Milla tell them that the Grand Head of the Psychonauts Truman Zanotto was kidnapped. They all get into the jet and fly off.
Razputin wakes up on a plane with Sasha, Milla, Lilli and Coach Orleander as they are trying to contact the Motherlobe investigating Truman Zanotto's disappearance. Using Clairvoyance on Lili's music box with the aid of the other psychics aboard the plane, Razputin establishes a connection to Truman who is being held captive by unknown agents inside of a research base with his powers suppressed.
After hopping between the bodies of several of the individuals around Truman Razputin learns that Truman is apparently being held underneath a huge chunk of Psilirium, a anti Psionic material. Together with the fact that Truman appears to be held inside of a abandoned Psychonauts base deep under the Ocean and the Psychonauts comes to but one conclusion: the Rhombus of Ruin.
Supposedly the site where a large number of planes and boats have disappeared the rumors surrounding the area is little more than a legend made up by the Psychonauts to keep people out, they have in fact been flying there for some time now. In that moment their plane begins to malfunction and they all end up going into the drink.
When Razputin wakes up he's inside of the base not five feet away from where Truman was being held. Trapped in full body restraints with most of his powers suppressed by the Psilirium Razputin has no other choice but to use Clairvoyance to jump into the body of a fish outside of the facility. Enjoying the ability to swim like a fish for a while Razputin observes both the massive chunk of Psilirium and the huge number of vehicles piled on top of it.
Body hopping his way down Razputin eventually finds Milla under the effects of a Psilirium induced hallucination. Currently Milla believes she's on a bus backed full of children, which is stuck on a set of train tracks about to be run over by a train that she is holding back using her powers. Razputin is able to get a radio to play music and successfully snaps Milla out of her hallucination.
Unable to physically help Razputin Milla lends him her psychic energy and boosts his suppressed psychokinesis so that he has more freedom to interact with his environment. Observing the lights on in a sunken nearby bomber Razputin body hops his way over where he observes Lili playing with several bombs, which thanks to the Psilirium she sees as plants in her greenhouse.
Luckily Lili still has her music box and seeking to repeat his success with Milla, Razputin hops into the body of a flea inside of it and repairs it. Snapped out of her hallucination, Lili piles some bombs in front of the hatch leading out of the plane and into a neighboring train. Lili gives Razputin her remaining psi-energy allowing him to use Pyrokinesis to burn a path through the train for Lili.
Sadly it becomes apparent that Lili can't go any farther then the Caboose, instead Razputin goes on his own and soon discovers that the Guards are all humanoid fish. Continuing to body hop Razputin comes across Sasha whose hallucination has led him to believe their fishy captors are in fact aliens, the fact that he's on what appears to be a alien ship lends credence to the theory.
However once a conveniently placed record snaps him back to his senses he concludes that the alien ship is little more than a earth made reproduction designed to scare people during the cold war. Hopping into the body of a whale Razputin spots and makes his way to a sunken cruise ship where Coach Oleander is located. Sadly the coach is worst off than of them all, for he's putting on a full blown concert in his hallucination and it's not doing a thing for him.
After destroying all of the coach's musical equipment Razputin resorts to breaking a window with Psiblast courtesy of Sasha, pouring cold water all over him in the process. With the cruise ship now flooded Razputin helps Oleander into a mermaid costume that grants him the ability to swim before mentioning that they're surrounded by mutant fish guards. Oleander gasps in surprise as he has recently worked with someone who specialized in mutating fish.
Snapped back to his body Razputin is greeted by Dr. Loboto who explains that he is working under another client, who has paid him to deliver him Razputin's brain intact. Oleander, who has swam over to the base, is able to give Razputin his Psycho portal which he uses to enter Loboto's mind. There Razputin finds himself tied to the mast of a ship, floating adrift inside of a bath tub the size of a ocean.
According to 'First Mate Loboto' they're under attack by a sea monster, one who is intent to drag them down beneath the water, causing them to be attacked by a giant 'Sea Monster Loboto.' After a short but intense fight with the Monster Razputin is able to make it spit out a memory vault which he then opens and body hops inside.
There Razputin watches the horrible tale of Loboto's parents whom, upon realizing that they had given birth to a 'unnatural Monster,' a psychic Loboto, they sent him off to the hospital to have his powers forcibly removed: via a lobotomy. Finding Loboto's literal moral compass inside of his memories and bringing it back to First Mate Loboto Razputin seems to cure the mad dentist of his insanity.
Now somewhat sane and horrified by all the things he has done Loboto makes a base wide announcement, bring all of the 'patients' to him and then go home. Sadly his idea of a new start is to set the base to self destruct and flee. Razputin succeeds in getting the ship ready to fly allowing the others to flee. Although Razputin initially believes the others are leaving without him he snaps back to his own body safely aboard the jet in time for Lili to introduce him to her barely conscious father as her boyfriend.
Psychonauts 2 will explore Raz's adventures at the Psychonauts headquarters known as the Motherlobe and the identity of the mastermind behind hiring Dr. Loboto to kidnap Truman Zanotto and steal Raz's brain.
Behind the Scenes Edit
According to an interview with creator Tim Schafer , "Raz" was the nickname of one of the game's animators, Razmig Mavlian. Schafer "stole" the name, and expanded it to "Rasputin", which was later changed to "Razputin" so that it could be trademarked.
Raz was originally conceptualized as D'Artagnan, referred to as D'Art for short. He was completely redesigned after Double Fine completed their first playable version of Psychonauts and realized he didn't fit their idea of the game's protagonist and was too "odd-looking compared to all the other odd characters" .
Raz starts the game with the ability to strike nearby objects with a large psychic hand and to perform a double jump using a bubble of mental energy. While it is not a playable power, Raz also has some degree of telepathic ability which he demonstrates by reading Lili's mind during a cutscene. He also has considerable psychic defenses that not even the professional Psychonauts can penetrate, despite his young age and lack of formal training.
During his stay at Whispering Rock, Raz also learns the following psychic abilities:
- Clairvoyance: The ability to see others' perspectives through their own eyes, which often shows Raz how others perceive him. Raz gains this badge in the Milkman Conspiracy, after taking it from Boyd's refrigerator.
- Confusion: The ability to cloud others' minds with mental grenades, often leading them to attack other nearby beings. Raz gains this badge in Black Velvetopia, from Dingo Inflagrante.
- Invisibility: The ability to become invisible to other creatures. Raz learns this at rank 30.
- Levitation: The ability to levitate on a psychic ball that allows Raz to move more quickly, Bubble Bounce in the air, and PSI Float during a fall. Raz learns this early on from Milla Vodello.
- Marksmanship: The ability to channel large amounts of aggression into a damaging psi-blast of focused energy. Raz learns this early on from Sasha Nein.
- Pyrokinesis: The ability to focus psychic power so that objects or creatures burst into flame. Raz learns this at rank 10.
- Shield: The ability to project a mental shield that temporarily protects Raz from damage and, when upgraded, reflects it back to the attacker. Raz gains this badge in Lungfishopolis from a Lungfish Zealot.
- Telekinesis: The ability to mentally move an object with enough force to inflict significant damage if it strikes another object. Raz learns this when he reaches rank 20.
- Raz is one of the characters in Psychonauts who has five fingers on each hand whilst most other characters in the game have only four (another is his father, Augustus Aquato).
- In the beginning of the game when Oleander attempts to probe Razputin's mind and fails, he states that Razputin's name "starts with a D", referring to D'artagan, an early version of the protagonist scrapped in production.
- In Razputin's Memory Vault, it's revealed that he escaped the circus by riding on the back of the "World's Smallest Pony".
- Raz is the only major character in Psychonauts whose surname is not mentioned (many minor characters' last names are given as well), but the last level features a poster depicting the name "Aquato" and a group of acrobats, one of whom resembles Raz's father, and one of whom wears goggles like Raz himself, leading many fans to believe that this is Razputin's last name.
- His surname is confirmed by his Steam Trading Card, as well as the Rhombus of Ruin launch trailer.
- The fact that his family's last name is Aquato is also a play on the "water" curse or vice-versa.
- In Alice: Madness Returns, the sequel to American McGee's Alice, a cavern holds the skeletal remains of Raz sitting in an armchair.
- Raz is referenced twice in Brütal Legend, a later title by Tim Shafer. In the intro, the guitarist of the "heavy metal" band Kabbage Boy is seen doing his victory dance, and later in the game Eddie Riggs meets a headbanger named Jack the Lift-Op, who's wearing Raz's goggles. These two characters are also voiced by Steven Horvitz.
- Raz is referenced again in the Hammer of Infinite Fate map pack, where the player can chisel his head into Mount Rockmore. Doing this four times will unlock an achievement/trophy.
- Razputin is a playable character in Bit Trip Runner 2: Future Legend of Rhythm Alien, as part of the 'Good Friends Character Bundle' DLC. The game apparently uses his original model from Psychonauts.
- Raz is shown to have the power to read minds or telepathy, mostly with animals, although it is also demonstrated several times when Lili wants Raz to kiss her.
- Raz stole his signature taunt from Bobby Zilch, who showed it off after he kicked Raz off a platform in Basic Braining.
- In the game's audio files, Raz can be heard introducing himself as "Angus", "Dare", and "Finn". It is unknown if these were other potential names for the protagonist or if there were merely added for humor purposes.
- Raz has four siblings, two brothers and two sisters. According to a tweet from Tim Schafer, their names are Dion, Frazie, Mirtala and Queepie.
- This would mean that including his parents and himself, there are officially seven people in Raz's Family. However the Aquato Poster seen in the final level depicts eight people on trapeze. Who the extra person is and their relation to Raz is unknown.
- Raz and his family are heavily implied to be of Roma ethnicity. This is most strongly hinted when Raz identifies the wagon he was born in as an "old gypsy caravan."
- In Rhombus of Ruin, according to Loboto, some mysterious individual is after Raz' brain, along with being behind Truman's kidnapping.
- Raz is an avid comic book reader, often referring to comic book series' such as "Psychic Detective Tales" during several situations.